This makes things easier for us, the modders. Instead of using hidden C# code, RimWorld will look up an XML Def and copy it to the game world. RimWorld uses something called Defs like blueprints for in-game objects. For the purposes of this tutorial, however, we will use the RimWorld standard structure. Defs/StrangeNewAlienGuns/MyGuns.xml will work. You can name your directories however you like under the /Defs/ subfolder. RimWorld will read your XML files in any directory. 5) Make a Defs folder in your Mod's directory.
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